0.38 - Quality-of-life improvements
Feedwater » Devlog
Update 38 adds some quality-of-life improvements based on some valuable playtester feedback:
- The three “optional” levels House Of Flying Arrows, Mind-Toggling, and A Switch In Time are now only unlocked after completing the main game. They were simply too frustrating or unfair for new players and too easy to unlock early on. All of the levels have interesting concepts that I will continue refining, but they have design flaws that mean they aren’t ready for the main game yet
- Guardian‘s timing has been made slightly easier, on account of it being a punishing level to die on, especially when players can see the solution but can’t execute it
- Placing objects in the Level Editor is much easier. For example, you can place belts, fields, and buttons without needing to clear away walls first. The general rule is that any objects that cannot share a tile with the object you’re placing will be automatically cleared away
Quality of life is going to be the theme for the next few releases. Fairer level designs and a more user-friendly Level Editor to come!
Files
prototype-38.zip Play in browser
Jan 17, 2024
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Feedwater
Booby traps and deadly chain reactions test your wits
Status | Prototype |
Author | JamesBrill |
Genre | Puzzle |
Tags | Top-Down |
More posts
- 0.50 - Radiation removedJun 07, 2024
- 0.49 - Minor changesMay 28, 2024
- 0.48 - Green lasersMay 18, 2024
- 0.47 - MirrorsMay 10, 2024
- 0.46 - LasersApr 27, 2024
- 0.45 - Community Level HubApr 10, 2024
- 0.44 - Multiple custom levelsApr 04, 2024
- 0.43 - Resizable levelsMar 30, 2024
- 0.42 - Undo/RedoMar 17, 2024
- 0.41 - Organising the Level EditorFeb 18, 2024
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