0.36 - Checkpoints in Level Editor
Feedwater » Devlog
For custom level designers, you can now add checkpoints to your Feedwater levels inside the Level Editor. Just choose the “C” in the palette. Wherever you place the tile is (a) where the checkpoint is triggered and (b) where the player will respawn on that checkpoint.
Checkpoints override previously visited checkpoints. Previous checkpoints cannot be re-triggered, so a linear path through your checkpoints is recommended. Support for more non-linear level design will come in future.
This should make it easier to create levels that aren’t overwhelmingly difficult for players. I look forward to seeing what you can create!
Files
prototype-36.zip Play in browser
Dec 03, 2023
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Feedwater
Booby traps and deadly chain reactions test your wits
Status | Prototype |
Author | JamesBrill |
Genre | Puzzle |
Tags | Top-Down |
More posts
- 0.50 - Radiation removedJun 07, 2024
- 0.49 - Minor changesMay 28, 2024
- 0.48 - Green lasersMay 18, 2024
- 0.47 - MirrorsMay 10, 2024
- 0.46 - LasersApr 27, 2024
- 0.45 - Community Level HubApr 10, 2024
- 0.44 - Multiple custom levelsApr 04, 2024
- 0.43 - Resizable levelsMar 30, 2024
- 0.42 - Undo/RedoMar 17, 2024
- 0.41 - Organising the Level EditorFeb 18, 2024
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