0.16 - Addressing playtester feedback
Feedwater » Devlog
Super small update this week, but an important one as all the changes came directly from playtester feedback! Special shoutout to Snky (Twitter) and Liquid Egg Product for the insightful comments. The changes are as follows:
- Elimination of "tile bleeding". See the screenshot from a playtester video below. The previous version is on the left and shows the white lines caused by tile bleeding; the new version is on the right. Let me know if you still experience this issue!
- Floor contrast reduced and up-rezed to make it easier to distinguish from game objects (see screenshot above)
- Checkpoint respawn has been moved from Spacebar to the R key for keyboard users to reduce accidental respawns
- Checkpoints added to Boulders level
- The third button in Switches has been pushed into the wall by one tile to prevent the boulder from being accidentally destroyed on correct solutions
Files
prototype-16.zip Play in browser
Apr 21, 2023
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Feedwater
Booby traps and deadly chain reactions test your wits
Status | Prototype |
Author | JamesBrill |
Genre | Puzzle |
Tags | Top-Down |
More posts
- 0.50 - Radiation removedJun 07, 2024
- 0.49 - Minor changesMay 28, 2024
- 0.48 - Green lasersMay 18, 2024
- 0.47 - MirrorsMay 10, 2024
- 0.46 - LasersApr 27, 2024
- 0.45 - Community Level HubApr 10, 2024
- 0.44 - Multiple custom levelsApr 04, 2024
- 0.43 - Resizable levelsMar 30, 2024
- 0.42 - Undo/RedoMar 17, 2024
- 0.41 - Organising the Level EditorFeb 18, 2024
Comments
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so you are apreciarte feedback. And doing changes. Cool!
I always appreciate anyone who takes the time to play the game and give their honest feedback! It ultimately helps me to make a better game.