0.10 - Bringing boulders to life
Feedwater » Devlog
I've slowly been replacing my ugly placeholder art in Feedwater - this week it was the boulders' turn. Previously, they looked like this:
When the player pushed them around, the sprite would remain static. Now they look like this:
I found some excellent noise textures from OpenGameArt that I could use to scroll over the boulder sprite to create the illusion of a 3D sphere rolling around. This is the texture I used:
Besides the visual upgrade, I've also made some quality-of-life improvements for players on low-end devices:
- Animations and lighting optimised to improve performance and readability in the more intensive areas of the final level
- Made some of the louder sound effects, including the Geiger counter, less deafening for headphone users
- Made it harder to fail the left room in the final level
Files
prototype-10.zip Play in browser
Feb 17, 2023
Get Feedwater
Feedwater
Booby traps and deadly chain reactions test your wits
Status | Prototype |
Author | JamesBrill |
Genre | Puzzle |
Tags | Top-Down |
More posts
- 0.50 - Radiation removedJun 07, 2024
- 0.49 - Minor changesMay 28, 2024
- 0.48 - Green lasersMay 18, 2024
- 0.47 - MirrorsMay 10, 2024
- 0.46 - LasersApr 27, 2024
- 0.45 - Community Level HubApr 10, 2024
- 0.44 - Multiple custom levelsApr 04, 2024
- 0.43 - Resizable levelsMar 30, 2024
- 0.42 - Undo/RedoMar 17, 2024
- 0.41 - Organising the Level EditorFeb 18, 2024
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